For custom colors the only format accepted by the server will be in hexadecimal. If you don't know what that is I recommend you use [this] site or look up "color picker" on google or something. Your color should be in this format: #000000 and the 0's can be any number or letter from 0-9 and a-f. Capitalization is ignored.
&#ff0000TEST will result in TEST. Just think of it like using color codes such as &a but instead of 'a' just replace it with a custom color. Must contain the
# or it won't work.
&>#ff0000+#00ff00TEST will show the text "TEST" have a gradient from left to right from
Shorthand color codes
|Preset color codes|
If you want to use these codes in books, copy the symbol § into the book and then type the letter or number of the code.
Applying this to
Single color (loyalist and above, and donators)
/namecolor color This can be any one color such as
/namecolor red or
Two color (master and above, and donators)
/namecolor color1+color2 na+me The first part is the two colors and the second part is specifying where the split should occur. Example:
/namecolor green+yellow no+tch or
/namecolor #b3b300+#5c5cd6 jeb+_ the
+ symbol stating that everything to the left of it will be the first color and everything to the right of it will be the second color.
Gradient (veterans, sage and above, and donators)
/namecolor color1+color2 Just put a + between 2 colors to give your name a gradient. Example:
/namecolor #c299ff+black or
Applying this to /nick (veterans and donators only)
You may use the syntax described above (Example:
/nick &#FF0000Santa or
/nick &>6+4Fireball), but if you simply want a 2-color name, a gradient (if you have permission), or even just a 1-color name, you can use
Role variants (Ascendant and Veteran)
Ascendant and Veteran get a
/rolevariant command to switch between gradient variants of the role. Run the command with no arguments to list the options available to you.
Hats (donators only)
You can get access to the
/hat command by donating to the server. This command allows you to place an item into your head armor slot. This follows the vanilla behavior of blocks in the helmet armor slot, so some items such as end rod and bones have special effects.